#ifndef MAZECONSTANTBUFFER_H
#define MAZECONSTANTBUFFER_H

#include <D3DX11.h>
#include <D3DX10math.h>

struct MazeConstantBuffer
{
	D3DXMATRIX m_world;
	D3DXMATRIX m_view;
	D3DXMATRIX m_projection;
	D3DXVECTOR4 m_outputColour;
};

#endif //MAZECONSTANTBUFFER_H